Wednesday, May 21, 2014

Game Engine Video Update 2


Second blog post with a video!

I finally have gotten around to supporting choosing textures based on the .dat files for entities instead of using hard-coded strings in the engine. I also finished implementing in-engine map loading. This should make it really easy to test out changes and tweaks when we start making levels.



Now that I'm satisfied with the current state of the engine I'll begin working on implementing new features, most likely beginning with font rendering. Look forward to more updates in the coming days!

Tuesday, May 20, 2014

Hello, Internet Based World!

Hello everyone!

These past few weeks I have returned to working on a 2D game engine I started on with the intent to make a video game from it. This last week I added support for movement and jumping, making the engine more responsive to key presses, and then I spent the rest of the week cleaning up the engine code.



A video showing the new jumping mechanic in the engine.

Work on the horizon includes support for different types of in-game objects, font rendering, scripting, and improvements to the level editor, so stay tuned!