Wednesday, May 21, 2014

Game Engine Video Update 2


Second blog post with a video!

I finally have gotten around to supporting choosing textures based on the .dat files for entities instead of using hard-coded strings in the engine. I also finished implementing in-engine map loading. This should make it really easy to test out changes and tweaks when we start making levels.



Now that I'm satisfied with the current state of the engine I'll begin working on implementing new features, most likely beginning with font rendering. Look forward to more updates in the coming days!

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